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Starcraft 2 terran air units
Starcraft 2 terran air units





starcraft 2 terran air units starcraft 2 terran air units

Furthermore, the lack of any Hydralisk/Banshee equivalent in the Protoss armoury detracts from their value proposition.ĭespite the Thor’s massive size, a single Medivac is able to transport it.

starcraft 2 terran air units

When attacking the Colossus, they use their ground attack instead of air, which means they are outranged. They are effectively countered by massed Zealots as well as Immortals. While Thors are a popular choice when playing Zerg, they are rarely used against Protoss as they are considered to be too slow for many Protoss ground and air units. The addition of Thors to the MMM ball can also dilute the effect which Banelings can have on infantry thanks to their massive size and HP. This can be a particularly devastating unit composition against Zerg, as it effectively neutralizes most Zerg units. The Marines and Thors also combine very nicely to wipe out any air counter attacks, doing particularly well against Mutalisks and Banshees (provided you can spot them). The lighter units keep other light units off the Thors, while the Thors and Marauders melt through ground units in general. Thors are ideally supported by light infantry and SCV’sĪnother fun combination is the infamous MMM ball (Marauders, Marines and Medivacs) with a few Thors added to bolster their ranks. A popular build is the 3 pronged Terran mech assault, consisting of Hellions for their strength against light units, Siege tanks for their amazing ranged cover, and Thors for their firepower, tanking ability and dominance over light air units. For this reason, it is essential to support Thors with other unit types. Thors hate being surrounded by Zealots, and even Zerglings can become a problem for these lumbering behemoths. Its massive number of hit-points coupled with armour upgrades make it the ultimate Terran tanking machine.Īs dangerous as it is, it can easily be overwhelmed when outnumbered by smaller units, such as the Protoss Zealot. It is diverse, and can can be very effective against ground as well as air adversaries. Requires: Factory with attached Tech Lab as well as an ArmoryĪbilities: Attack ground, splash damage against air, upgradable 250mm cannons for special attackĭamage: 30×2 attacks against ground, 6×4 attacks against air with splash damage (+6 damage for each attack against light air). Ask any Protoss or Zerg player, what’s more terrifying than a massive Marauder, Marine, Medivac ball making its way across the map towards your base? Well one answer, at least, is the same group of units with a couple of Thors thrown in for good measure.Īrmed with a pair of “Thor’s Hammer” particle accelerators to take care of ground units and buildings, as well as Javelin Missile launchers which do splash damage against air units, the Thor is one of the most potentially devastating weapons in the Terran armoury.







Starcraft 2 terran air units